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Issue Thirty One

 HOLLYWOODSCRIPT.COM NEWSLETTER

Welcome to the latest edition of the Hollywoodscript.com Newsletter, which is published by script consultants Craig Kellem, Judy Kellem
(http://www.hollywoodscript.com)


THIS NEWSLETTER IS NEVER SPAM.

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-----------------------------

WE HAD WONDERED HOW THIS PREVIOUS CONTEST WINNER WAS DOING

Craig,
I'm elated to share with you that after rewriting my script based on your notes,
my script, "One Hand Clapping", was optioned by Humble Journey Films. The
script caught their attention based on the announcement re your monthly
screenwriting contest.

Over the last year I have had the pleasure of working with Humble Journey's
Executive VP of Development on the script. I cannot overstate how beneficial
and rewarding this experience has been. It is reminiscent of the tutelage and
support you gave the script during our sessions.

Anyone who wants to learn this craft of ours needs to take advantage of your
services. Anyone who has learned the craft needs to have their script's final
polish honed by your insight and industry savvy advice.

Thanks,
Bill Williams
_____________
WRITING THE LENS AND LOSING CRUTCHES
By Judy Kellem

Writers in all forms will often launch into long explanations when told that
something in their material is confusing, hard to see, hard to follow or
obscure. They are often even indignant, unable to believe that what is in their
head has not been transmitted verbatim to their reader's brain and
will sometimes defensively lash out at the blank faced person who continues to
helplessly shrug, "Sorry it just doesn't make sense, I don't see it, you'll have
to clarify".

It is hard, but in fact the writer must constantly remember and remind the self
that the WRITING MUST DO ALL the work.

That's the challenge of the craft.

People may love, hate, be left cold or full of inspiration by one's material but
bottom line, they must at minimum get it. The task of the writer is to
communicate effectively and then let those pages go, for one cannot follow one's
work around the globe, tapping every reader on the shoulder to explain
what "was really meant."

In screenwriting the challenge is all the more daunting for screenplays are best
when the reader forgets they are even reading and believe that they are having a
VISUAL EXPERIENCE. Just as a trained musician can "read" a piece of music and
HEAR it as if strings were actually being plucked before them,
the screenwriter relies on their words to make someone WATCH a film reel
projected in their mind.

Though a musician can include a CD with their note filled pages, screenwriting
is different. In screenplay writing, THE WORD MUST STAND ALONE.
So when screenwriters include pictures, photos, manuals, diagrams and the like
to accompany their scripts, I always try to gently remind them that not only is
it a sure sign of being a rookie, but that the whole point of showing off one's
ability as a screenwriter is to demonstrate how one can evoke imagery via
language. No crutches necessary. No explanations enclosed. The script speaks
for itself.

Your WRITING creates "filmic" images, gives us "cinematic" fantasies. IT paints
the pictures, takes the photos, plays the music, shoots the lens in specific
directions. You prove your ability to handle the craft by letting dialogue and
description transport your reader into being an AUDIENCE who is wowed by what
they SEE.

THE PAGES of your script convey the reality. Case closed.

_____________________

SOMETIMES IT SIMPLY NEEDS A LITTLE BIT OF MAKEUP
by Craig Kellem

Recently, I worked on a project with a young writer who now has something
substantial going in the big Hollywood arena. Her project is terrific project,
she's acquired a first-rate agent in record time, and he's shopping it big-time.

But, of course, there are always a few obstacles to overcome before moving into
Malibu Colony next door to Matt Damon. Show business can be tough. The problem
is that, although people are really liking the material, they don't quite see it
as a "big enough movie."

Those familiar with Hollywood business culture will undoubtedly groan at hearing
this, because it only echoes what they've undoubtedly heard so many times
before.

What the heck does it mean, you ask? The theory goes as follows: movies today,
more than ever, need big concepts (preferably pre-established "franchises" if
possible); need to be big star driven vehicles; and need stories that are
larger-than-life in their scope, vista, cinematic possibility, etc. In other
words, big is in, small is out. And heaven help you trying to figure out how to
do this.

I was reminded of this kind of thinking recently after watching a movie called
The In-Laws on TV. This was a "newer" version of the classic movie, which now
starred a favorite of mine, Michael Douglas. The original film was a charmer
about a con man whose offspring is marrying into a nice Jewish family (Dad's an
anal retentive, New York dentist), and how this con man charmingly sucks the
naive dentist into doing innocent "favors" for him (which enable him to
perpetuate a scam) that escalates deliciously, inch by inch, into increasingly
outrageous situations, that lead to disaster. (In fact they both end up in front
of a firing squad in Central America). It's all done for fun of course.

It's a character piece that works in spades.

The newer version was basically the same thing, except that in the interest of
making it BIGGER, the film was overwhelmed by unneeded techno-pizazz, and
bigger-than-life situations, which in my view pushed it out of the all-important
reality orbit, and into schtick and gratuitous Hollywood overindulgence.

Anyway my writer client had a dilemma, which was how to take a perfectly
workable script, retain its integrity but to make it appear to be, you guessed
it-- bigger, more, etc. We also wanted to make sure that in accomplishing these
notes, that the script wouldn't have to be torn apart, (which can be a
depressing prospect when something is working. But notes that come with
adrenaline and real career promise often seem like dictates to rebuild the
building ). I remember how many times I had seen writers in Hollywood seemingly
stagger out of note sessions, dog-eared pages, abounding and how they would
return with a crisp revision within weeks that satisfied the customer but for
which they barely broke a sweat. The point is this--cosmetics can be effective
on more places than one's face.

Here's what we did:

--created an earlier sense jeopardy for our hero. Easy to do and effective.

--made situations that seemed ominous and threatening a bit MORE ominous and
threatening. Bold lettering and harsher words can be a writer's best friend.

--made the protagonist a little more isolated and seemingly guilty. He already
was and it didn't hurt to turn up the heat.

--gave antagonist a slightly more lethal sense of beingness, and did it earlier

-used more ominous sounding adjectives

-increased rhetoric re suspicion level

-created more situations where people seemed against protag and made peripheral
characters in her life less friendly thus helping to isolate her

-raised her level of fear

-start investigation of her earlier

-and yes, made big things a bit bigger but stayed in the right orbit.

Please note that these simple changes were not done cynically or in bad faith.
But they definitely were more COSMETIC in nature than anything else, and went a
long way in not only giving the powers that be what they wanted on a creative
level, but also satisfied the necessity in such situations to give people in
power ego satisfaction. It never hurts to say yes.

The lesson here is pretty obvious: give the customer what they want, but
sometimes you can do it and still retain what you honestly believe is working.

I wish that some of the films that I've seen lately could have adopted a similar
philosophy, and not be so grossly heavy-handed trying to satisfy the myth that
bigger is always better.

__________________
CONSTRUCTIVE CRITICISM! (BITS AND PIECE S/SAMPLES OF FEEDBACK WE'VE GIVEN TO OUR WRITERS)

*One hint, if I were you I'd make the adjustments that you know are needed NOW
and THEN dig into other issues. Effective revisions are often a WHITTLING DOWN
process where light is further shed as the piece becomes healthier and things
become more and more obvious. First things first --go from big to little. It's
too good a project not to do carefully.

* Almost any effective protagonist has to find his way, himself, or whatever,
during the course of a script. A protagonist who's got his act together from
the get-go may be a happy hombre, but he's not great fodder for theatrical
exploration....Part and parcel to this, the experiences and adventures along the
way must brim with more obstacles, jeopardy, challenges the whole nine yards.
Often, (in the current version) these situations seem simplistic and way too
easy. They need to be more clever and complex--bigger, more dangerous
multifaceted challenges. And everything needs to be more relatable and much more
EMOTIONAL. (The good news here is that the aforementioned adjustments will make
a huge difference in your promising draft, stem to stern). After all, writing a
script with an overly capable protagonist whose adventure is too easy puts you
at a real disadvantage in terms of trying to be compelling in your storytelling.
Creating a genuine underdog for whom we feel and admire, but worry about, and
who is then confronted with climbing a mountain every time he comes up for air,
has natural rooting currency and is always engaging (and has been through the
ages).

*The project is dripping with evidence of talent and potential. This is mostly
illustrated via your wonderful sense of humor and also a good instinct in the
area of characters, character relationships and viable situations. But there's
work to be done.

comedies need to be believable. This not only applies to scenes, sequences and
situations but also to your players and the relationship between them...I'm
suggesting to you on a macro level to give your story and players a less
simplistic ambiance and instead provide a true dramatic base that has
everything: a bitchin story with legitimate twists and turns, real people,
pathos, drama, intrigue and lots and lots of good buddy humor and other humor
all packed into one exciting vehicle. If you analyze other good comedy dramas
(even really funny ones) you will usually find a serious infrastructure that may
not be all that obvious but is incredibly necessary.

*Now whether or not your otherwise viable story is all based on fact (that you
obtained from endless note-keeping, or whatever), matters little. This is a
false argument because the TRUTH doesn't necessarily have anything to do with
needed and workable theatricality. Writers who use this argument to an extreme
are like writers to whom you give notes, who will point out the one movie out of
five thousand that makes their flawed script seem "right" and keeps it, in the
wake of this, mediocre. It's not about perfect sociological accuracy, it's
about entertainment.

*Simply put, it can be too precarious a venture to write a full script of things
like dreams, streams of consciousness, fantasies, etc with little relief and
diversion . At some point, this can become too monotonous, unrelatable, and
confusing. We need to relate to something tangible along the way.

*The paradox here is the needs that you have with this material are more
conducive to overall and, yes, conceptual/philosophical conclusions, than
mathematically perfect, exact, finite "here's how to do this" kind of notes. The
big stuff needs fixing first and that sometimes requires macro changes and new
directions to come from you on the impetus of direction. It's like the
difference between a trigonometry problem set, for which there are exact methods
to reach prescribed answers, and a paper for say an anthropology class where the
professor gives you conceptual notes about how you can better shape your paper
to argue persuasively for your thesis, and you have to figure out how to make
that happen. Screenwriting is art, not science.

*You have an often truly inspired but unmistakable "one note," "high concept"
idea. In a nutshell, it's too relentless. It can become monotonous, and
overdone. You never let up. If your justification is that it's the "fault" of
the character ("that's how HE is"), the times we live in or whatever--I say
better change things despite this. The solution is to first REALIZE THIS and
then to cut down on its girth, and also to find other elements to exploit,
especially in the soft arena/nuance/other shades of life departments, in order
to give the script a sense of proportion and balance. In a war movie for example
if the note was there's too much combat/killing, you would need to add scenes
involving backstory, love issues, ironies and sidebars, which would help in
giving things variety and breathing room.

*To write "bad people," we must find the visceral bad in ourselves and go for it
100 percent. To write a tragic figure, we must locate the pulsating fracture
in ourselves and find a way to blow it into fictitious souls. Ultimately, all
theatrical writing is intended to generate emotional relatability and feeling.
Audiences know when it's genuine.

*If you want to write screenplays for an American audience, then you will
(unfortunately) have to either cut out your heartfelt philosophical passages, or
else find other ways to convey them. Your writing, it seems to me, would be
much better suited to a book. In literature you would have the liberty to
philosophize and to offer long and detailed descriptions of such things as the
nature of sleep, light, and soul. Film does not allow the necessary room to
expound on such thoughts. Of course, you could always try to find ways to show
those descriptions in other ways, perhaps through dialogue, but you run a high
risk of testing the patience of an increasingly impatient audience. Alas, long
passages are wonderful to read, but are not so fun to watch being said onscreen.

**Don't stretch things out--comedy works better when things are done FAST!!

*Ensemble pieces are notoriously hard to focus and organize and, in the
hierarchy of difficult genres, this genre occupies the top of the list. In this
genre, the writer often finds himself having many characters to service,
multiple stories to invent and to somehow interconnect them all. Instead of a
hard driving "high concept" idea or something more event based/story-like and
linear, this arena skews more towards character and character relationships that
must be supported by story trajectories which beg for validity and spine. For
without the latter, things can get rough.

*First some mundane (but very important points). As discussed, an essential
component of good screenwriting is the rule of thumb; "less is more." Your
script often feels overstated/over written/redundant/talking heads. Too much
attention trying to say EVERYTHING and then some. As a result, the pacing gets
thrown off course. It feels fat. One thing that might help to keep things
moving would be the notion of getting into scenes as late as you can and out as
early as possible. This practice can really help. So can sweeping the script
for information that's repeated. With rare exception we should only hear
something once. ("If, in the course of a screenplay Tom Dick and Harry need to
be provided with the same info, tell Tom and when we get to Dick and Harry,
let's assume that they've been told off camera.")

*No doubt that things are absolutely progressing nicely, but as I'm sure you
realize, to write a professional script one has to stretch to the max. There
are many fine, effective bits, moments, scenes but there are other times where
things seem well intended but not well thought-out enough or developed. It's so
easy for writers, particularly new ones, to feel satisfied with a false sense of
something working, based on a smidgen of something that does truly work rather
than making it happen across the board. Don't fool yourself with resonating big
moments. It ALL needs to shine.

*To be honest, it's been years since I've seen either film and they're both a
bit fuzzy in my mind, plus I'm not sure I'm totally clear on what you mean by
wanting to incorporate these films into your own. I gather from your questions
you mean, you just want to model your characters after those in said movies?
That's a great thing to do, it's great to study how other character treatments
have been done, how other writers have conveyed the complexities and dynamics of
certain people in the script and handled the threads of their relationships with
one another. So if you want to model your characters and their ties with each
other after those shown in the film you mentioned, it's a matter of close study,
of deconstructing how and why it is working in the made films, then sitting down
with your own material to reshape the scenes and dialogue to reflect what you've
taken from those other movies to nuance your own moments.

________________
Peter Layton realized a dream when his script was made into a movie -- but his
story doesn't have a Hollywood end.

By Peter Layton
Special to The Province
------------------------------------------------------------------------
Every aspiring screenwriter dreams of his or her script being made into a movie.
Realistically though, the odds against them are around the Lotto 6/49 level.

Maybe I should buy a ticket then, because last year a script I wrote was made
into a movie.

In the spring of 1995, I had an idea for a film: "What would you do if you
accidentally killed somebody but by walking away, you'd get away with it?

Called "A Lucky Shot", my story was about two American bear hunters who
accidentally shoot and kill a B.C. game warden. While both men fire, only one
bullet hits. Neither man knows who fired the fatal round. Panicky and in shock,
one wants to turn himself in, the other just wants to bury the body, get the
hell home, and pretend it never happened.

In the spring of '97, moving at the speed of procrastination, I took "Lucky
Shot" to Shavick Entertainment, a local film company."Just put it over there", I
was told. "Over there" was a mound of scripts uncomfortably close to a large
wastepaper basket.

Six months later, out of the blue, I got The Call, the one every screenwriter
fantasizes about. Shavick was interested and wanted to film my script.

There'd be no need for drugs if you could bottle the high I was on. I told
friends, family, co-workers, strangers waiting at bus stops and became an
Instant Movie Writing Expert.

And Mr.Expert was kept busy, rewriting the beginning, the ending and giving one
secondary character a sex change from male to female. Then I was asked to put in
a nude scene. Uh...two men out in the bush? But, hey, anything for my movie, so
the new female character was given a husband for an unnecessary, awkwardly
plotted nude love scene.

Still, it wasn't until late '99 that Shavick producer Brad van Arragon called to
say that "Lucky Shot" would definitely be made. Only now I'd been traded.

" Lucky Shot" was now a Mind's Eye Production, a company based in Saskatchewan,
where it would be filmed. Uh...men hunting bears in those thick Prairie forests?
Ah, who cares, they're making my movie!

Jennifer Beals, of "Flashdance" fame, would play the Game Warden tracking down
Craig Sheffer ("A River Runs Through It") and Corey Haim ("The Lost Boys"), the
two bear hunters. Gabrielle Anwar ("Scent of a Woman") was cast as the fiancee
to Craig, sister to Cory. Both producer Keven Dewalt and director Rob King
assured me that there would be no major story changes. Except thank God, the
unnecessary, awkwardly plotted nude love scene. It was now gone. I had to grin
when they gingerly told me this, as if I'd be all upset.
Despite 40-below winter weather, filming began in January 2000, at the resort
town of Waskesiu, north of Regina. Since I couldn't be there, they would play
back filmed sequences over the phone. Listening to the dialogue, I'd read my
script along with the actors saying the lines.

After three giddy, exciting, head-swelling weeks, filming ended. While waiting
for the final version, I saw videotapes of interviews and behind-the-scenes
action, shot by the local Regina CBC station. Gabrielle Anwar won my heart
forever by remarking on how good the script was.

Gabrielle, dinner's on me, anytime. You too, Craig Sheffer, and we could've done
it when he came to Vancouver to do another movie. Trying hard to sound like a
casual fellow industry pro and not a psycho-stalker-killer, I called their
production office, saying I'd really like to talk to "Mr.Sheffer" about the
" Lucky Shot" shoot.

He never called back. Maybe he never got my message. More likely, he just didn't
want to listen to some writer babbling away about a project he'd already
forgotten about. Truth is, if I was him, I wouldn't have called me either.

Kevin DeWalt, the producer, e-mailed me to say that the editing was almost
finished, that it looked great, and, oh yeah, they'd change the title from
" Lucky Shot" to "Without Malice".

" Without Malice"? A legal term? What is this, a courtroom drama? Maybe "Lucky
Shot" was a dopey title, but it was mine, damn it! Wasn't there already a 1981
Paul Newman film called "Absence of Malice"? Aaaagh, those butchers are wrecking
my movie! And they better not have cut out that beautiful nude love scene I'd
worked so hard on!

OK, now I think I understand why Craig Sheffer never called.

On Aug.4, 2000, a VHS copy of my move was FedExed to me. Ripping the package
open, I shoved the tape into my VCR. I couldn't wait! "Without Malice" opens
with a surgery scene, so the credit I'd dreamed of for so long, "Written by
Peter Layton," was over a man's orange-painted nipple.

I wouldn't care if my credit was over somebody's bare moon hams hanging out a
car window, it was there, baby! It was there! And third in line, right after the
producer and director, very cool.

Watching something on screen that's bubbled out of your brain is very weird.
It's impossible to be objective. Usually when people ask me what I thought of
it, I just say, "Well, the writing's great." But here's what I really thought:

First, the look of the film was completely different from how I'd imagined it,
all frozen white land instead of lush green forest. While the weather gave the
movie a stark beauty, it changed what I wrote and what was filmed.

In my script, a panicky hunter tosses his incriminating rifle into a Lake. In
the movie, Craig Sheffer heaves it into a big snow bank on the shore. He had no
choice: The lake was frozen concrete solid.

In my script, one hunter touches the dead warden with his bare hands, leaving
fingerprints. In the movie, poor frozen Corey Haim wore big thick gloves when he
did this. Later, an RCMP office tells him, "Your fingerprints were on the body."
Must be a new prints-through-gloves technique.

Some scenes that were totally kick-ass in my mind just strolled by on screen,
while others were far better than I'd ever hoped for. The soundtrack featured a
sparse, haunting movie score, highlighting the trapped desperation of the two
hunters. A bear attack and a logging truck accident weren't as wild and intense
as I'd pictured but still believable, which is all you can ask.

All in all, I was liking it, until the ending came. "What the heck is this?" I
asked myself. They'd changed the ending. Trust me, only the writer would notice
or care. But I was the writer, so yeah, it did bug me. Still does.

I have no right to complain. Something I wrote was actually made into a film.
Realistically, it shouldn't have happened and it may never happen again.

So to all you aspiring screenwriters out there, don't give up. Forget the odds,
believe in yourself, keep dreaming and working...unless your scripts are better
than mine, in which case, go meditate on a mountaintop for 20 years.

As of this writing, to my knowledge, "Without Malice" has not been released or
aired yet anywhere. If you're interested, go on the Net and Google up "Without
Malice". there are some press releases, a movie poster and 21 publicity stills.

Or just invite me over for dinner. I'll bring the tape and you can have a world
premiere in your living room.

------------------------------------------------------------------------
Peter Layton is a CBC-TV editor in Vancouver.
_______________________________________
VOICE OVER (V/O) VERSUS OFF STAGE (O/S)--WHICH TO CHOOSE.

O.S. - Off-Screen

V.O. - Voice Over

An "Extension" is a technical note placed directly to the right of the Character
name that denotes HOW the character's voice will be heard by the audience. An
Off-Screen voice can be heard from a character out of the camera range, or from
another room altogether.

EXAMPLE:
Frankie pulls all the covers off of Julie. She sits up in bed, pulls on a long
T-shirt, then swings her legs onto the floor and shuffles off to the bathroom.

FRANKIE
(continuing)
You're welcome.
(beat)
Hey, how long you gonna be? I've
got a meeting and I need to shower.

JULIE (O.S.)
Twenty minutes.
Some writers use O.C. (off camera) in place of O.S. FYI, the "beat" used above
simply denotes that Frankie pauses (perhaps formulating his next thought) before
uttering his next bit of dialogue.

Another common extension is V.O. That stands for Voice Over. Think of a V.O. as
a narration, or a character speaking while s/he isn't in the scene. Or s/he can
be in the scene, but also acting as narrator, reflecting on and describing time
passing . This dialogue is recorded and then laid in over the scene when
editing.

FRANKIE (V.O.)
I knew I wasn't gonna get in that
shower for at least 45 minutes, so
I went for a run.

Our character Frankie is reminiscing (in V/O) about that morning while on a
boat.

Thanx to Mark Miller for this!

SCRIPTBLASTER has an incredibly vast data base of producers, agents, managers
and the like. They can zap your coverage or query directly into the hands of
many viable Hollywood producers, agents, managers etc. A unique feature is that
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professionals will respond directly to you. (http://www.scriptblaster.com)
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